Regretfully, you do not play a bird

In Vultures, you play as a Vulture. No, not a grizzled bird that picks apart corpses with its beak and sits atop rocks for the vast majority of its lifecycle, but a human special operative - an operative who must clean up an infested metropolis through the power of turn-based clicking.

Vultures is neither a linear story likeResident Evilnor an open world. Instead, it’s a roguelike where you’re attempting to survive increasingly difficult scenarios and “get out alive with the target”. At the beginning of each mission, you’ll choose from a number of agents with their own combat styles, customise their loadouts, and grow stronger by scavenging things along the way. From my experience with survival horror: take the shotgun and everything will right itself.

Going off the trailer, it looks like blowing off limbs to thwart zombie approaches in tight spaces is the move. Otherwise, there’s a strong Resi feel to the item rotating, keycode smashing, and inventory Tetris. I’d imagine with this roguelike, the horror element lies more in the fear of impending death by turn-based RNG or a gaggle of zombies you can’t quite outmuscle. If you’re after genuine scares and persisting in a space that only gets spookier and scarier, I can’t see the bittiness of a roguelike being conducive to that. But then again, I don’t think this is what it’s going for and/or I’m very happy to be proven wrong!

You can keep up with Vultures - Scavengers Of Death over on itsSteam page.