Top sokobantz.
I don’t have any firsthand insight to share onVoid Stranger, which surprise-released on Friday, but when I read words like “forgotten labyrinth” and “traps that defy reason”, I find myself reaching for my pen and inkwell, and when I encounter visuals that remind me of the nastier Zelda dungeons on Game Boy, I start vibrating gently in my chair, and when I see monochrome anime story scenes set to howling guitar and fuzzy chip tunes - well, here we are.
Early Steam reader verdicts are encouraging, or at least alarming in a good way. “Wide as a puddle, deeper than the Marianas Trench,” reads one of them. “Simple mechanics with more secrets than you can imagine. I’m currently on New Game Plus Plus and the story is still going.”
The original Sokoban was released way back in 1982 by Hiroyuki Imabayashi. I’ve not really investigated this genre before, but I sense that I’ve brushed against it while playing games like Chunsoft’s Mystery Dungeon. It seems there’s a lot to plunge into, there - the University of Alberta in Canada hasa whole webpage devoted to the game.