Halo Infinite took home two awards, and Ryan Reynolds showed up

This weekend brought the second annual Video Game Accessibility Awards, a celebration of games which make an effort to welcome a wider range of players. Prizes came in ten categories covering everything from control and text options to friendly training spaces. It was a fun awards show too, with good hosts, chat from devs, and even a special appearance from Van Wilder star Ryan Reynolds.

Or if you just want to know the winners, we can run through those.

Halo Infinitewon theTraining Groundsprize, celebrating games which give opportunities to learn how to play before jumping into a campaign or multiplayer match.

It Takes Twoscooped the prize forPeer Assistance, games which let you bring in a pal. Cooperating is that game’s whole deal.

Forza Horizon 5won theAI Assistanceprize, celebrating games which have options to help out when you’re struggling. Forza as a series has been pretty good, offering AI assist options including steering and braking assists that will guide you towards the optimal driving line and brake through corners, traction control and stability fighting spinouts, and more. Horizon 5 also has accessibility options includingsign language supportand the option to play in slow-motion.

Life Is Strange: True Colorstook the prize forAbility To Bypass, about letting players skip troublesome bits. True Colors offers options to skip quick-time events and minigames and still get good outcomes.

TheSecond Channelaward for games which give various additional indicators to convey information went toMarvel’s Guardians Of The Galaxy.

Among Uswas the winner, and only nominee, for theHouse Rulesaward about letting players customise a game’s rules and play the way you want.

Final Fantasy XIV: Endwalkerscooped theRemappingaward for freedom to rebind controls.

TheInput Reductionaward, all about reducing the amount of clicking and tapping and bashing, went toBefore Your Eyes. That’s the vignette ‘em up where you can blink at your webcam to advance those scenes (and life).

Improved Precision, for options customising input sensitivity, went toFar Cry 6.

And Halo Infinite took a second prize, theClear Textaward for good subtitle, caption, and UI options.

Good show. Good prizes. May it inspire more developers to make better efforts.