A moderated but optional place for custom content
The Simsseries has always had a vibrant modding community, but for the first time Maxis are taking steps to make it easier. In today’s Sims Summit stream, they announced that they were partnering with CurseForge to create a “moderated, curated space” forThe Sims 4players to download mods and custom content.
The presentation about the new modding platform starts at the 12m 20s mark:
Traditionally to downloadThe Sims 4 ccmeant heading to fan-created repositories and forums, or to the websites of individual creators. Maxis say they want to create a platform where creators can “host their incredible creations”, with “an additional level of security” for those downloading and installing the mods.
Importantly,this is describedas “supplementary”, and Maxis say they won’t force modders “to move to or use the CurseForge platform.”
Although Maxis said they’d share more information over the holidays, there’s ahub pagealready live that says the mod hub will be revealed on November 14th and the mod manager will enter open beta on December 6th.
For an idea of what to expect, there are of course alreadyother existing games on CurseForge, with Minecraft and World Of Warcraft the most popular. As a platform it’s similar to Nexus Mods, with mods downloadable via the site or via a separate mod manager. Maxis say that they’ll launch with some existing custom content from popular creators already available.