This is a place of honour, actually

I’d probably also tip a hat toWarhammer 40K: Darktide, but Alice0 already nabbed it for her honourable mentions, and frankly there’s enough shootybang stuff here as it is. But, also: toilet build quality testing, pushing Nazis into cement pits, and more than a hint of 70s funk. Check ‘em out.

Aperture Desk Job

Aperture Desk Job

A most unexpected return to the deadpan mad science ofPortal,Aperture Desk Jobcould easily have been constrained by its utilitarian purpose of acting as aSteam Deckcontrols tutorial. Instead, Valve went ahead and made a cracking little comedy. It’s never mentally or mechanically taxing, so don’t go in expecting Portal 3, but the understated wit and delightful voice performances that helped make the first two great are present and correct. J.K. Simmons even returns as moon dust-huffing Aperture CEO Cave Johnson, and despite the game’s brevity, is absolutely not wasted.

Also well-utilised: comedian Nate Bargatze as Grady, your weary yet friendly robotic supervisor. Grady is a regular source of laughs, and the main driving force behind how your menial khazi inspection job goes so badly off the rails – a narrative necessity given you’re constantly parked at the titular desk. Still it’s not too hard to come to terms with this really being Grady’s story. Bargatze’s earnest delivery and some impeccable animation work make him a fine companion, even as he drags you, the desk, and the toilets into ever-unexpected escalations.

For anyone with a brand new Steam Deck in their hands, Aperture Desk Job should beone of the first games you install. It’s free and does genuinely help if, like me, you view things like gyro controls with a kind of confused terror. It’s playable with a lot of regular gamepads, too, so when you’ve got 30 minutes to spare, you can give it a whirl on your desktop instead.

I’d not played any of the previous Sniper Elites, mainly knowing them as that WW2 series where you commit war crimes in the first one then spend the following three just trying to blast Nazis’ heritages off. As such, I was pleasantly surprised I could tackle number 5’s occupied French farmyards/castles/U-boat bases as I might in a Hitman or aDeus Ex: not just abusing vantage points, but silently skulking around to quietly shiv baddies before dumping them in a baddie-sized bin. I know Hayden didn’t care for the close quarters business in hisreview, but I found those moments – of sneaking up to plant bombs on fully crewed tanks, of icing a general with his bodyguards mere feet away – to be just as tense and rewarding as landing a perfect kilometre-long headshot.

It’s not essential playing. For starters, the stealth isn’t as deep as the average Hitman’s, and while you can deploy distractions and the occasional environmental hazard, it’s not as richly systemic as Deus Ex. Fatigue is a risk too, as some missions can take well over an hour to clear, especially if a momentary lapse in concentration suddenly summons half the SS upon you. But enjoy it I nonetheless did, and for Game Pass money, you might too.

Apparently we’re allowed early access games in these things, and I’ll admit,The Anacrusisgoes heavy on the early. Only two of the planned five campaigns were available on launch, and while that’s since ticked up to four, the most recent is labelled as a beta. So, like,doubleearly access.

Ah well. At least it’s already an enjoyableLeft 4 Dead-but kinda game, in this case being “but in space and aslso groovy”. In a year full of dark sci-fi horror, this is a much lighter ‘n’ brighter shade of retrofuturism, with lavish spaceship lounges instead of cold, viscera-strewn corridors, pew-pew laser guns rather than boxy rifles, and sharp suits in place of tacticool uniforms. The Anacrusis has style – dare I say it, a vibe – and that’s no bad thing in a co-op shooter subgenre that’s become as crowded as its own zombie hordes.

Since even a relatively benevolent AI Director is happy to chuck thick waves of tentacled monsters at you, supported by a diverse mix of specials, survival depends on how you handle the perks and gear upgrades you can equip from fabricators. There’s a strong RNG element to this, but there’s pretty much always a good choice of bonuses, with enough impact to reward you adapting your tactics mid-mission. I like to go for a battle medic build, adapting goo grenades – which splatter an enemy-slowing goop across the ground – to heal teammates when they stand in it themselves. Groovy indeed.