Guitar hero
What’s that I hear behind today’s Advent Calendar door? A sweet guitar riff and a sick drum beat that makes me want to snap my fingers forevermore? Man, I’m tapping my toes just thinking about it!
Yep, it’s time to break out those rhythm sticks, folks, because here comesHi-Fi Rush!
A rhythm-action game where all your hitsautomaticallyland on the beat might sound like it defeats its own purpose – or, at least, its own challenge. But in robot-thwacking practice, timing combos with blocks and dashes is plenty stimulating. Instead, that little bit of help with on-the-beat strikes mainlly serves to make sure Hi-Fi Rush never loses its flow.
And my word, what a flow it is. From the smallest ‘bot skirmish to the signature,Invaders Must Die-scored cafeteria battle, combat is a rocking, pulsing thrill, with successful hits accompanied by guitar licks and crowd chants to build on and enhance the backing tunes. Music is not simply a mechanic: it’s celebrated, even venerated, and its power to stir the soul (or, least, tap the foot) is wielded wonderfully. Utterly intoxicating stuff.
It’s weird, then, that Tango Gameworks also saw fit to break up these fight scenes with so many platforming and corridor-wandering segments. A few would make sense, sure – what is a good song without dynamics? – but there are just so many, especially around the mid-point, that I started to wish Hi-Fi Rush’s understanding of music extended to a fast-forward button. Still, there are at least of a couple of nicely creative boss fights during this otherwise quiet stretch. Some good jokes, too. Even if it’s mostly evident in cutscenes, Hi Fi Rush’s comic timing is as sharp as its musical rhythm.
And, ultimately, your reward for pushing on is a delightful, cathartic, setpiece-heavy final act, one that explodes with energy and heart like the confetti cannons at that Biffy gig. Just without the shirtless Scotsmen.
Alice0:Sorry, I’ll play it soon, I’m sorry.