Like wot the Squire does in the game

The Plucky Squirestars a 2D sword-slashing protagonistsoplucky he busts out of his storybook confines and into the fully 3D world of a kid’s bedroom. You’ll then spend your time hopping between these various planes on a grand, cartoon adventure.

It now has a release date: September 17th.

I think you can look at the trailer above and go, cor, yeah, that’ll be anticipated because of the art, the animation, the energy and all that, but no. I think it’s because it’s coherent. A 2D guy who pops into a 3D world? Seen it, done it. Astorybookguy who pops into the world external to the book? That’s ludonarrative cohesion, bud, and we games journalists can’t get enough of it. We’ll slash some Zelda enemies with a sword until we’re dusty skeletons if it’s hung inside some sort of clever-clever context.

What’s that? You think I’malreadya dusty skeleton? No argument here. I hope The Plucky Squire is as joyful to play as it is to look at when it launches in a month’s time.