When is a sequel not a sequel
Having been absent for the majority of the last few pods, I’m back! At least for a bit, and just in time forSix Ages: Ride Like The Wind(a spiritual successor to King Of Dragon Pass) to to geta depressing-sounding sequelandMystto get aHumble Bundle featuring its sequels, both official and spiritual. So that got us to thinking: what in the darn heck is a spiritual successor anyway? Are there standard parameters? We have a definitional argument, as is our wont.
Plus: we’ve been playing a clutch of games that are both fun to talk about and current, James instigates a discussion about whether SSDs should be considered the default over mechanical hard drives, and Nate does a mini-game contest that is literally just about fish and has no relation to games whatsoever.
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Music is by Jack de Quidt.
LinksWe record on a Tuesday so some things may have changed by the time you listen to this.
Some of the biggest games are technically spiritual sequels - yer Dark Soulses, yer BioShocks - and here we start to argue about what counts as being a spiritual sequel and what counts as just being an ispiration.System Shockhas inspired far too much. IsDeus Exa System Shock successor? Is Apelegs aTitanfallsuccessor?
This week Nate has been making sushi inDave The Diver, I’ve been forcing people into marriage inLakeburg Legacies, and James has been seeing things from a different point of view inViewfinder.
Recommendationsthis week are the dark comedyBad Sisters,Willows Liquid Catnip Spray, and the new series ofWhat We Do In The Shadows.