Between a clock and a hard place

Between the spooky reality tears ofOxenfree II: Lost Signalsand the chrono-bending clue hunts ofCrime O’Clock, we at the Electronic Wireless Showpodcasthave had time travel on the brain. Clever game mechanic, or narrative copout? Maybe both? Maybe neither? Or maybe it’s just a reason for Nate and I to gush aboutTitanfall 2’s singleplayer campaign while Alice considers the temporal implications of save scumming. To know the answer, you yourself must travel back to the past, specifically Tuesday, when we recorded it.

Also in this episode: lightsaber noises connoting degrees of satisfaction, a bald man is sad (not me this time), and shoutouts to some of our favourite reader-created metaphors. Plus, in hardware news, I relay word of amost devious AMD Ryzen 7000 CPU fault, before Nate hosts an appropriately time-displaced Tower of Jocularity in feudal Japan, testing our PC game knowledge through the eternal medium of haiku.

You can listen above, or onon Spotify,iTunes,Stitcher, orPocket Casts. You can find theRSS feed here, and you can discuss the episodeon our Discord channel, which has a dedicated room for podcast chat.

Music is by Jack de Quidt.

LinksAs ever, some stories may have developed and situations changed between our Tuesday recording and the time you’re reading this.

What are we playing this week?Alice and I have both been battling our colleagues, and sometimes each other, for control of a singleStar Wars Jedi: Survivorkey. Nate marks his return to the show by lamenting his inability to retire peacefully inHitman World of Assassination(néeHitman 3).

Recommendationsthis week areTau still water,Bodies Bodies Bodiesand aBonne Maman cherry & chocolate mousse.