The bigger they are, the harder they fall
Matthew is away this week, which leaves me and Nate to take over The Electronic Wireless Showpodcastand turn it into a big ol' tower with loads of flamethrowers. That’s because we’re talking about our favourite towers in games. This means we need to draw a distinction between towers (the gamified concept as most popularly complained about in Ubisoft games) and towers (the architectural thing). Luckily, games have a lot of both.
Meanwhile, Nate’s fish issue (fisssue?) is growing worse, I am enjoying the local acts performing on the summer bandstand, and we talk about Lord Of The Rings and Lord Of The Rings related things. What fantasy creature wouldyoulike to conjure into real-life existence? We both said orc.
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Music is by Jack de Quidt.
LinksStarting inspiration this week isHorizon Zero Dawn, which has towers that are big metal satellite dish giraffes.
Nate has a lot of affection for girders, in particular the girders in a tower inMetro ExodusandFar Cry 3.
Speaking of Ubisoft, how do we feel about Ubisoft towers? Because I think they’re good, and they’re also good in games not made by Ubisoft, when people kind of don’t notice they exist. You can find towers as far apart as New York in Spider-Man, and Middle-earth inShadow Of Mordor.
By the way, if we’re being cheeky with our definition of game towers, remember The Lord Of The Rings: The Two Towers game?
Necrosmithis a recent (in fact, not technically out yet but I played the demo) tower defense game where you make a lil zombie army.
Shout out to theFacing Worlds level of Unreal Tournament, andSlay The Spire, which is a very good tower that everyone loves.
Recommendationsthis week are to check out the work of Dublin-based artistCiara Mulherinand the true crime podcast by chilled out ex-marineMrBallen.