Oolovely

“Hang on a sec. Haven’t I seen this exact genre of little guy before?” was my reaction upon encountering the yellow-eyed, hat-shrouded mage of isometricadventureOolo. Some quick internet sleuthing turned upthis lovely bit of artfeaturingFinal Fantasy 9’s Vivi, Journey’s Traveller, and He-Man’s Orko. It’s a great feeling to begin your week identifying an archetype of diminutive magician, and I hope it becomes a regular occurrence. Another pleasant discovery was Oolo itself, which you can discover yourself through the shrouded magic ofthis linkto it’s free demo.

(Do I need to keep writing ‘free demo’, by the way? I tend to alternate. It’s obviously redundant but I feel writing ‘free’ gives it a certain gravitas. Free tax rebate. Free sunrise. Free oxygen. It makes things soundbetter.)

Oolo is, I gather, the name of your purple wizard. The Steam page promises a sort of homage to isometric adventures of yore, and this moony yore-gazing is immediately apparent in a couple of nice ways. Firstly, the goal of the demo is to find a glowy green trinket named the ‘earth key’. Love that. Love not needing to worry about absent love ones or societal threats and just setting out to find a bloody lovely shiny key.

The second is the music, starting with a few plaintive key plucks before growing into some rushy, synthy brass that evokes two dudes with opposite vocal ranges shouting the word ‘adventure!’ at you really fast in either ear, layered over with some hobbity strings. Adventure it is!

The music gets ever lovelier as you start to explore, ambling your way through one isometric room at a time. You hop around, with a deeply satisfying thud when you fall off high ledges, and solve a few jumping puzzles. These feel a little tricky with the viewpoint, but the game lets you tilt rooms and switch between movement control schemes for precision. Soon, you collect a pair of gauntlets that let you push blocks. It’s all very classic Zelda in its flourishes, with hints ofmetroidvaniathrough the multiple paths and ever-expanding map.

I manage to die after falling on to some spikes after a bit, upon which the game informs me that “the world flame” has burnt out. Nothing’s ever simple is it? I knew it couldn’t just be a key! Still, world-saving labour or not, I’m quite smitten by Oolo, which is clearly a labour of love. Here are some touted features:

I would argue that Oolo falling on those spikessuggestsviolence, but only if you think about too hard. Otherwise, a fine entry in the pantheon of yellow-eyed conjurers.