In space, no one can hear you proper bricking it

Note to self: never eat a packet of Quavers while watching any moreDead Space remakevideos ever again. It’s not a good idea for choking reasons. EA and Motive just held a 14th anniversary livestream in honour of the originalDead Space– ivory, if you were wondering – and I can not-so-safely say that the new footage shown was crisp-gaggingly intimidating. You can check it out for yourself by watching the trailer below. Try not to be too long, won’t you?

Creative director Roman Campos-Oriola said that Motive have tried to recapture the survival horror roots of the Dead Space series for the remake. Motive are concentrating on three things they think are key to what makes the series scary. Those would be immersion in the horror of being trapped on a deserted spaceship overrun by Necromorphs, the setting of the USG Ishimura itself, and what Campos-Oriola calls the “strategic action” of selectively blasting off chunks of enemies, piece by piece.

That might mean Necromorphs pop out to say hi, or it could just be environmental effects such as lighting or smoke, or sounds to put you ill at ease. Campos-Oriola explained that the Intensity Director was mostly being used for when Isaac revisits areas of the hulking derelict, and for side-quests. As I’vereportedbefore, the Ishimura is now a place Isaac can wander freely. I’m intrigued to see more of how the Intensity Director works in action, as it sounds mint.