It’s like poetry, it rhymes
The Sims 4recently spawned infants into its life sim sandbox via afree update, and the substantial Growing Together expansion. At launch, Sims would go from nascent babies to walking, talking kids, skipping the infant years that teach them, for example, how to talk in Simlish, although that does sound like baby talk too. The new expansion adds a lot to Sim’s life stages, but the real show stealer here is a pesky bug that elongates babies. Yes, you read that correctly.
This cursed bug stretches our infant’s legs so they’re a regular adult height, with a baby on top. An infant on stilts, if you will. Simmers have taken to Reddit to show off their eldritch horror babiesenjoying playtime, or learning how to wal… I meanfloat?Even more horrifying. Redditor u/wats08 has a stretchy baby with both the legs of a grown-up and the adult autonomy tomicrowave pizza rolls.It’s almost a threatening reminder to both the parents and the player that we’re no longer needed in this new, tall-baby world.
Ourexpert Sims correspondentRebecca informed me that there’s a precedent for this in the franchise. InThe Sims3, to my horror, babies wouldstretch in the opposite directionwith their faces, hands, and torsos expanding in what looks like painful ways. The Sims is quite poetic in this respect - one game has elongated leg babies, and the other has stretchy torso ones - it almost rhymes. Let’s just hopeThe Sims 5brings together both bugs for the ultimate cursed infant.
Rebecca explained that the bug usually occurs when an infant or baby enters an interaction that they’re not animated for, causing their small frames to contort and clip to a different skeleton. You can see this pretty well in the Cats & Dogs expansion where pets wouldreact to fire in human ways- meaning they’d transform into anthropomorphic beasts and freak the hell out.
Sacrilegious infants aside, the Growing Together expansion adds some much-needed life to our Sims’ relationships. Rebecca wasimpressed by its added complexity, although she was suspicious that it “felt like a proof of concept for The Sims 5.”