Start again in an undead UK
To be more specific, the game is set in “a beautiful post-apocalyptic United Kingdom”. You’ll found and develop an expanse of cosy blue rooftops, sleepy windmills and golden cornfields in the shadow of canted, overgrown city blocks. Mind the zombies, though. There are still a few of them lurking in the undergrowth, threatening to spoil the neo-rustic bonhomie. Find a rundown of key features below, air-lifted fromthe Steam page. The mention of “democracy or authoritarianism” makes this sound likeFrostpunk’s rosy-cheeked stepchild.
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Exploit the ruins of the past to scavenge / harvest resources.
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Expand your Settlement with housing, farms, lumberyards and much more.
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Shape your society and provide services to keep your people happy.
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Make difficult decisions - Are children an unaffordable luxury? Are dogs pets or a food source? Democracy or Authoritarianism?
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Exterminate zombie infestations and defend humanity.
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Explore a beautiful post-apocalyptic United Kingdom.
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Build multiple settlements in a persistent campaign and level up abilities.
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Ultra-realistic modelling of Zombie behaviour based on real-life studies… :P
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Sophisticated narrative algorithms shaped by your decisions.
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10 unique leaders with radically different abilities.
I like After Inc’s art and choice of perspective, which reminds me a little ofKing Of Dragon Pass. I’m also interested in, and a little worried by, the game’s portrayal of aftermath, which I imagine can’t help but be a commentary on feelings about the coronavirus pandemic, for all its B-movie fantasy framing (the developers play up the connection in press materials, joking a little tactlessly that “After Inc: Revival is not based on any real-world situation” and there’s “no need to start worrying about a real-life zombie apocalypse yet”). I’d like to know whether After Inc echoes or challenges the benign rhetoric of a “return to normal”, which disregards the fact that Covid is still very much with us and a source ofconsiderable death and disability.