Including the best Signature Perks for all characters

What are the best perks in MultiVersus?Perks are an experimental feature in the latest open beta forMultiVersus. Each of the 17 playable characters has a long set of unique moves, but perks allow you to customise each character to your liking a little more.

The game presents you with four categories of perks: Signature Perks ,which can only be applied to the character they’re designed for; and Minor Perks, which can be applied to anyone in the roster and fall into three distinct purposes (Offense, Defense, and Utility). Once a character has levelled up enough to unlock all their perk slots, you can apply up to four perks to them: one of their Signature Perks, and any three Minor Perks you want.

There are two or three Signature Perks to choose from for each character, and nearly 50 Minor Perks. Any of these can be extremely useful if you have a specific character build in mind, but there are some that are more generally useful. Read on below for our picks of the best Minor Perks in MultiVersus, as well as our choice of Signature Perk for every character.

Best offense perks in MultiVersus

Best offense perks in MultiVersus

Ideal for Mage/Ranged characters (or other character class builds focussing on ranged abilities), Deadshot adds 5% onto the damage dealt by your projectiles, or 10% if your teammate in 2v2 equips the same perk. It’s not particularly flashy, but it’s generous and reliably increases your power without requiring you to pull off any specific tricks first.

Formerly known simply as “Ice Projectile”, this perk has received a little bit of a nerf in the newest version of the game, reducing the ice stacks it applies to enemies you’ve just hit with your projectile to just one (or two if you and your ally both have it applied). But although it’ll take a little longer to apply the Frozen status (which requires 15 stacks) than it used to, it’s still an incredibly powerful effect, reducing enemies' movement speed the more the debuff stacks on them and immobilising them completely for a few seconds once they’re Frozen. It effectively combines a crowd control passive with a useful boost to active damage; plus it’s always extra satisfying to play with elemental attacks, isn’t it?

It can seem like a lot of MultiVersus' 40-some Minor Perks favour aerial and projectile attacks, which can make it tricky to fill out a good build for a good old-fashioned horizontal brawler. But Percussive Power Punch goes a long way towards redressing the balance, giving your Assassin and Bruiser characters in particular the option of a powerful 5% increase to damage if their attack results in a horizontal knockback to their opponent (generously doubled to 10% if both teammates pick this perk).

As with the Percussive Power Punch perk detailed above, this is a simple yet powerful option to equip if you’re playing a Bruiser or Tank character with a melee focus. It adds 5% onto the damage of any melee attacks you perform, doubled if your teammate has the same perk applied to their character. It’s the melee version of Deadshot, basically.

MultiVersus' collection of defensive perks are arguably its weakest, and you might well choose to dispense with them altogether in favour of equipping an extra utility perk (widely held to be the best category). However, there are some defensive options that come in particularly handy when you’re still learning the ropes. Absorb ‘n’ Go is definitely one of these, giving a 7% cooldown refund to any team member knocked back by a projectile (increased to 15% if stacked by both allies). It’s more of an insurance policy than a component to an ideal build, but it’ll definitely cut down on frustration if you find yourself getting a little battered.

You only need to take one look at MultiVersus to know it can get a little confusing at times. I suspect that must be a deliberate stylistic choice, because several perks have names that make them sound like they’re going to be exclusive to one character, but can actually be applied to anybody. One such is Kryptonian Skin, a defense perk that reduces incoming damage by 4% (or 6% if stacked by both teammates). It’s not the most exciting ability, for sure, but it comes in very handy time and again and does make you feel a little bit like Superman, even if you’re not playing as Superman.

This may not be especially useful for Tank characters, but players focusing on other roles who are skilled at the art of ducking and weaving will doubtless make good use of the Slippery Customer perk, which adds 10% to the invulnerability window created by dodging (15% if stacked by your teammate).

Coffeezilla has the simple but extremely desirable benefit of reducing ability cooldown times by 10%. The stacking effect if both allies on a team equip the perk isn’t as overwhelmingly powerful as in some other cases, but it still gives you a nice boost, with the cooldown reduction bumped up to -15%.

Knockback Influence is MultiVersus' version of a fighting game standard mechanic: namely, the one that allows you to counteract a potential KO by dashing into the attack at the precise moment your opponent lands a hit that could fling you out of the stage. With this perk applied, you get a 15% boost to this power (25% with team stacking), and it can definitely save your character’s skin in a pinch.

Unfortunately, this perk doesn’t allow you to perform an extra jump any time you feel like it; you only gain the ability in the immediate aftermath of performing an aerial attack on an opponent. However, for characters whose moveset is Vertical or Mixed, this is still an incredibly powerful perk, especially since it applies its effect to teammates as well. And if both team members equip the perk, then you can always triple jump regardless of when either of you last performed an aerial attack.

It’s significantly harder to compare the signature perks in MultiVersus than the other types, because there’s no real way to gain a one-to-one comparison on perks that are exclusive to single characters. Every character has two or three Signature Perks all of their own, and your favourite character to play as will definitely influence your view of which is “best”. However, here’s a brief rundown of each character’s most useful Signature Perks:

That’s all Folks! (You knew it had to be done.) But if you’re looking for more MultiVersus guides here at Rock Paper Shotgun, be sure to check out ourtier list of the best characters in MultiVersus.