A wet new challenger approaches
Six years after the debut ofStreet Fighter V, Capcom have finally announcedStreet Fighter 6. It has Ryu, it has Luke, and it has a lot of sweat. And that’s about all we know for now. Check out the announcement trailer below.
That’s a curious art style. Pushing closer to ‘realism’ in terms of fidelity but still with heavily stylised physiques and with the lovely ink splashes for charging up wizard powers. Presumably that’s the look the game will go for, rather than just a decision for this announcement trailer? I’m tentatively game. And it could look quite different in contexts other than a shadowy void. Yeah, I’m curious to see more characters in this style.
Capcom say they’ll talk more about Street Fighter 6 this summer. And that’s it. That’s all they have to say. For no further information, visitthe Street Fighter 6 website.
I do wonder what business model Capcom will go with for this Street Fighter. After yonks of releasing Turbo Editions and Ultra Editions and Turbo Ultra Editions and Turbo Ultra Championship Editions as separate games, with SFV theyreleased only SFV. Balance changes and additions came with updates rather than playerbase-splitting standalones. Technically new characters can be unlocked with a virtuacurrency earned by playing (Fight Money), but it takes a ridiculous grind to unlock even one so the only way practical way is to buy characters for real money. Consider SFV does cost Job Money to buy in the first place, this illusion of choice and freedom makes the whole game feel grubby. I wouldn’t be surprised to see SF6 lean in and go fully free-to-play. That, or maybe take a step back and try to shake off the F2P-esque grime. Maybe we’ll find out come summer?