“Feedback from devs and gamers is always a huge part” of platform’s success, say Valve

It’s equally bizarre to think that Steam was once thought of principally as a more convenient way of handling downloadable patches for games such as Counter-Strike (the latest iteration of which,Counter-Strike: Global Offensiveis still Steam’s most-played game on a daily basis). The original Steam client didn’t even have a storefront. And it’s probably safe to say that Steam will always exist in a state of hectic evolution.

“Our goal with Steam from the very beginning was to make it easier for game developers to reach (or find and start building) their audience; and for players to find games they like (and to get updates on those games),” Valve told RPS over email this week, in a general response to a series of questions about the service’s life and times. “Part of that was based on our own needs as devs ourselves, but we were also hearing from groups of developers outside of Valve who really didn’t want or need to go the traditional publishing route; they just wanted a way to reach players.

“These have been our clear objectives from day 1, but we’ve had to try a lot of different things over the years to figure out how to get there. Feedback from devs and gamers is always a huge part of that.”

Valve added that “we don’t see this anniversary as ‘yay we did it!’ but more like ‘yay everyone on Steam has helped this grow into something cool, let’s keep doing it!'”

Some thoughts on all this from Alice0: “I hated Steam when it first launched. As frustrating as it was queueing to download patches from FilePlanet, at least that was a one-off. Steam was there every day, slowing my already-slow computer for little benefit. And one of the main supposed benefits, the Friends list, was soon broken for more years than I can remember. Still, I had little choice if I wanted to keep playingHalf-Lifemods. Thankfully, over time, Steam improved enough to fade into the background. It’s Steam. It’s just there. That’s where most my games are.”

What would the field of gaming be, without Steam? It is a Question, isn’t it. I’m interested to read your thoughts and memories. In the meantime, happy birthday Steam.