Starward ho!
Brendan spoke to Jump Over The Age’s Gareth Damian Martin recently, too, about a variety of subjects including theearly 2000’s Australian TV sci-fi show that inspired it. There’s also some fun crunchy design talk in there.
“When you make games you have to accept that you are inherently quantifying absolutely everything,” says Martin, “because a game is just a load of numbers. And so even if the player can’t see those numbers, they definitely exist.
“It’s fun to push and pull at that, and have the player… maybe sometimes feel uncomfortable, if they’re telling their favourite character what to do. I love the idea of that kind of narrative gameplay infecting the mechanical gameplay.”