But an open beta’s on the horizon for the three people who still care about it

This time, Ubisoft said the delay is necessary to give players “the best possible experience”. Although development is complete, the extra four months gives the devs a chance to “polish and balance” the game using feedback from recent playtests.

Graham scaled the crow’s nest just last month to see whatoptions PC playerswill get, and found Skull & Bones will support 4K, ray tracing and an uncapped FPS. There’s also the ‘clutter’ slider, which might be useful if you’re easily bothered by such things like I am.

We’ve run two previews of the game over the years, with Adamcaptaining his vesselshortly after the game was announced, and Alice Bee following up withanother lookat the game this summer.

Alice couldn’t help but compare Skull & Bones to that other piratical live-service game, Sea Of Thieves, finding Ubisoft’s take needed more faffing about. “You can see, I think, the legacy of previous rounds of development in everything they’ve tried to cram in here,” she said. “Although I like the ideas of mutiny, the more real-world setting and the enhanced customisation, what Skull And Bones really needs before release is probably a ruthless edit from an impartial pair of scissors.”