I go onto Twitter so you don’t have to

Every weekend, indie devs show off current work on Twitter’s#screenshotsaturdaytag. And every Monday, I bring you a selection of these snaps and clips. Well, usually on Monday; yesterday I was instead up in the Highlands admiring autumn. But today! Today my eye has been caught by an even greater quantity of grappling hooks and slick movement tricks than usual, along with some chill scenes, typing violence, and giving ghosts the finger.

Let’s open with the hooks. Here’s swinging in retro-styled shooterKook(coming to Steam):

It’s super early, but I have the beginnings of a grapple mechanic in KOOK!#RetroFPS#GodotEngine#ScreenshotSaturdayWishlist KOOK:https://t.co/PI0kfvqZTTpic.twitter.com/OwwtaBRRBD

I got unreasonably irked by weapon animations slowing shooting in (coming to Steam, with a demo there now) when I played the demo but I cannot deny I enjoyed swinging about:

Maybe that’s a bit over the top.#screenshotsaturday#pcgamingpic.twitter.com/EoMXtMjUAe

And here’sA Webbing Journey(coming to Steam, with a demo there now) demonstrating nature’s grappling hook, a spiderbum:

I don’t know why, but this silly idea turned out way cooler than expected 😅I guess our spider is an astronaut now 👩‍🚀🕷#screenshotsaturday#gamedev#indiedev#indiegame#space#spider#astronaut#unity#madewithunity#unity3dpic.twitter.com/MdrJBoUMq4

Onto other zippy movement, here’s great foolishness inDimensional Slaughter(in early access on Steam, with a demo there too):

Not only do you keep any airborne momentum when you slide, but you gain more speed on downward slopes. Did I basically just create the world’s first Sonic fps?#screenshotsaturday#indiegamepic.twitter.com/TbdBR8rfF7

You can learn a lot about Swordcar (coming to Steam) from its domain name, DevilMayCar.com:

DONT GET SURROUNDEDgo wishlist SWORDCAR it comes out on Thursday!#screenshotsaturday#indiegamespic.twitter.com/sfsXYIpG6w

I like this take on typing violence in Keyboard Warrior RPG, with more timing and trickery than yer Typing Of The Dead or Mavis Beacon:

It’s#screenshotsaturday!“Type em' dead!” -@KeyboardWarRPG👟 Dodge with SPACE.🤜 Rush him with a TYPING Combo.⚔️ Then pressure him with a GO!#IndieDev#gamedev#indiegamespic.twitter.com/ecUJxOJiR9

Enough ultraviolence! Rest for a second with stone age farm life sim Roots Of Pacha (out now on Steam):

We’re adding sitting-on stuff in our next update! 🪑 It is glorious.#screenshotsaturdaypic.twitter.com/YM5K1nOPcm

Look, I just find it cute and funny to see VR hands with frilly shirt sleeves and a striking statement ring, like in survival gameBootstrap Island(coming to Steam):

Screenshot Saturday 🔥 Arm yourself! 💀Check out our demo and wishlist us on Steam:https://t.co/IPqA0iUvkwFor more, join our Discord:https://t.co/u59tiXgAL0#BootstrapIsland#PCVR#ScreenshotSaturdaypic.twitter.com/QEOLhmMOBD

I do like terrain tiles bouncing as a UI element inLost Lands(coming to Steam), a “minimalistic, chill city builder inspired by Nordic tales and landscape”:

We have been revamping the UI! Tiles will pop up to indicate what you can interact with depending on the action you chose. Bouncy and very satisfying!Audio on for some chill beats 🔊Next, adding SFX and bug squashing 🐞#screenshotsaturday#gamedev#indiepic.twitter.com/OVqrCpb0xK

I often feel this mood while playing horror games, so thank you to Closing Time (coming to Steam) for making it a feature:

I’m making a#horrorgameand I’ve just put in what might be it’s most important feature.#pcgaming#indiegame#ScreenshotSaturdaypic.twitter.com/L6bLj9cIiz

Colourful twin-stick violence in Nidus (coming to Steam):

bug soul#screenshotsaturdaypic.twitter.com/vgOcaA2fDU

Tis the season to get gruesome, so meet this cheery chap from metroidvania Genopanic (coming to Steam, with a demo there now):

Some bossfight stuff for game Genopanichttps://t.co/TGbB1gNO5Q#pixelart#screenshotsaturdaypic.twitter.com/C90cE92Ujc

I do like a ricochet, and this in roguelikelike twin-stick mech shooter Iron Dawn also made me remember the satisfaction of perfectly rotating spaceships in Flotilla to make enemy shots harmlessly bounce off your armour:

Implemented an “ARMOR BLOCKING” mechanism whenever the projectile is blocked it will bounce off potentially hitting another object.#gamedev#unity#UnityEngine#Mecha#IndieGameDev#gaming#screenshotsaturdaypic.twitter.com/aMJu5RFPTL

And to close, I absolutely cannot see how this in fantasy RPG Esoteric Ebb (coming to Steam) could be a bug, this seems perfect, ship it:

I rushed out a build for SGC, and a lot of fun bugs slipped through. My favorite is the Sneaky Stretchy Mage Hand.#gamedev#screenshotsaturday#dnd5epic.twitter.com/g12TwYwPJJ

What else caught your eye this weekend, reader dear?