Admiring more attractive and interesting indie games
Every weekend, indie devs show off current work on Twitter’s#screenshotsaturdaytag. And every Monday (or Tuesday, after a holiday weekend like this), I bring you a selection of these snaps and clips. This week, my eye has been caught by weird musical contraptions, a quiet moment on the balcony with a cup of coffee, chill building, frozen sledding, and the ability to skip a game’s tutorial so hard that it sinks to the bottom of the sea. Come admire all these interesting and attractive indies with me!
Submarine horror gameFull Fathom(coming to Steam) will let you flush the totally-not-Clippit tutorial out the airlock, which is the best way I’ve ever seen to skip a tutorial:
Don’t want the pseudo tutorial? Flush it out the airlock#screenshotsaturdaypic.twitter.com/ICzs0wwDjB
As a huge fan of chilling out on balconies inthe Blade Runner gameand 30 Flights Of Loving, among others, I’m so up for this opportunity in this retro-styled FPS. I don’t know if it has a name yet but I can tell you thatyes, you can flush the toilet.
Enjoying hot coffee, smooth jazz, a soothing thunderstorm and my shotgun.#screenshotsaturday#indiedev#lowpolypic.twitter.com/XsG4EwXw37
After having looked at other screenshots and videos of music-making contraptions inDistraction Machine(coming to Steam), honestly this makes perfect sense in comparison:
It’s#ScreenshotSaturday! Distraction Machine is coming soon! If you like music composition, puzzles, and narrative based games give us a wishlist.Here’s to being more like Devante - unbothered. moisturized. happy. in our lane. focused. flourishing.pic.twitter.com/GLTr3B7t4h
Aircraft carrier wargaming is outside my wheelhouse but I do like seeing planes lining up to take flight like baby birds in Task Force Admiral - Vol.1: American Carrier Battles (coming to Steam):
Check out our Air Plot tools improvements in full swing for#screenshotsaturday. As a search mission is being readied, space has to be cleared, aircraft have to be prepped. Watch as their position & readiness are now updated in real time on the interface!😎#gamedev#indiedevpic.twitter.com/yIlKRh7qdH
My mind reels looking at the many UI elements of Debt Deadline, an RPG with “a crazy story engine that changes every time you play”:
Early UI concept. What do you think?This digital entertainment creation is tailored by your decisions. Every path you choose can lead you either to scale up in the criminal underworld or drive you towards insanity.#DEBTDEADLINE#indiedev#indiegame#gamedev#screenshotsaturdaypic.twitter.com/VoQyKLE4QW
I could really go for some Saturn Spots in immersive simSpectra, but please don’t confuse it with Saturn Spot dog food:
a little late for#screenshotsaturday, but i’ve been working on one of my favorite things: fake food brands#gamedev#indiedev#imsim#immersivesim#ue5pic.twitter.com/QPWFmq4zll
What a cheery friend in World Of Horror (currently in early acccess onSteamandItch) :D
« …she hasn’t been the same since she came back. »#screenshotsaturdaypic.twitter.com/2NEDzfAlOX
I’m keeping an eye out for the impending launch ofThat Which Gave Chase(coming to Itch.io), a dogsledding horror game about taking a scientist back to an abandoned expedition:
Time spent on big doors is never wasted, The Age Of Hell (coming to Steam):
Did I spend 4 hours making a door? YesDo I regret it? PossiblyWould I do it again? Absofuckinglutely#screenshotsaturday#ageofhell#gzdoompic.twitter.com/j0TH4eGQq7
A striking end to karaoke in yakuza beat ‘em upFading Afternoon(coming to Steam):
Karaoke mini-game.wishlist:https://t.co/Oz4x9DaR8Y#screenshotsaturday#beatemup#pixelart#IndieGameDevpic.twitter.com/SltZ18B3Pi
Gentle times in “minimalist building strategy game” Tiny Atolls (coming to Steam):
Glad to show you our new railway system for#screenshotsaturday🚂#gamedevelopment|#indiegames|#madewithunitypic.twitter.com/5VYAUraxib
A thoroughly unpleasant scene in this yet-untitled retro horror game (currently codenamed Ground Zero):
Screenshot from one of our cutscenes. We’re using motion capture on her but hand-keying the monsters.We’re trying to capture that authentic 90s magic that Capcom and others perfected back in the day.#survivalhorror#IndieGameDev#ResidentEvil#HorrorGames#screenshotsaturdaypic.twitter.com/p6swsQLHrC
And we close with our weekly visit to Grappling Hook Corner, enjoying an ability that’ll surely be abused to delightfully daft ends in this yet-unnamed immersive sim:
A while ago@mindthunksuggested that the tripline should be magneticThe tripline is now magneticIm sure there is absolutely no way that someone could use this to completely break the game#screenshotsaturday#indiedev#unity3d#immersivesim#gamedevpic.twitter.com/cx4afyA0dl
What else caught your eye this weekend, reader dear?