I go on Twitter so you don’t have to

Every weekend, indie devs show off current work on Twitter’s#screenshotsaturdaytag. And every Monday, I bring you a selection of these snaps and clips. This week, my eye has been caught by hugging pocket monsters, schoolyard violence, a “weirdass, janky imsim… thing” with teleporting cigarettes, and more. Check out all these attractive and interesting indie games!

Take a farming game, add Pokémon, then season with love (an ingredient whichPalworldsubstituted with murder), and perhaps you too will create this scene from Leafblade:

Don’t forget to hug your mons while on adventures! 🐾#gamedev#indiedev#screenshotsaturday#cozygamepic.twitter.com/WGal1prLDu

I assume this former Id Software level designer’s solo game isn’t always this laid back, unless the giant sword is for chopping firewood:

Relaxing at the campfire.#screenshotsaturday#solodev#gamedevpic.twitter.com/dpM2t3nbjV

We’re so used to cool movement tricks being limited to players that it’s always alarming (but quite cool) when enemies use them too:

Ok so ! for this#ScreenshotSaturdayi’v finished the parkour IA for ennemis ! :3 some now can grind and grap just like the player ! :D#gamedev#gamedesign#indiegames#solodev#unitypic.twitter.com/OhFdS5329z

A great mood to this scene from first-person explorer Dire (in early access on Itch, with a demoon Game Jolt):

New screenshot up from the final level. Happy#screenshotsaturday#indiegamespic.twitter.com/JBdAcOxrsO

That’s a clever touch in stylish shooterTexnoplazm(coming to Steam, with a demo there now):

a detail in TEXNOPLAZM I’m sure everyone missed:Cyborg enemies are rendered at a lower framerate than regular humans, to create a stop-motion like effect and emphasize how unnatural they are#screenshotsaturdaypic.twitter.com/qoGlBXl28C

A nice little cutscene from Fortune&Glory:

Short cinematic section from Fortune&Glory! Very happy with all the cute little animations in here!#screenshotsaturdaypic.twitter.com/wyqkElexpm

A “weirdass, janky imsim… thing” sounds right up my alley:

Time-freezing Polaroid and Teleporting Cigarettes.Two actual experiments in my weirdass, janky imsim… thing. They also make for two pretty cool band names I’d say#screenshotsaturday#gamedev#madewithgodotpic.twitter.com/BO2MqW688u

This is a cute scene, and I’m especially interested bythe replieswhere the dev explains they’re “trying to recreate the feeling of planning a hike” as you plan routes and pick items as your dwarf, you know, attempts to “make a cave into a new home by killing gods that inhabite it”:

Finished most of the assets for second biome#screenshotsaturday#pixelart#indiedevpic.twitter.com/PxWD8werxE

Aw that’s nice,Koira(coming to Steam):

We added some juicy leaves 🍃We hope your day is as nice as our main character’s 🤗#IndieGame#screenshotsaturday#GodotEngine#Koirapic.twitter.com/fbfLOLmwZK

Nightshift Galaxycontinues to look neat:

Finished polishing-up the tanks from the twitch stream yesterday, and dropped them into the moonbase assault scene, with some pirate skull decorations. As a treat. ☠️#ScreenShotSaturdaypic.twitter.com/WQqC5aeemo

Playground violence inSugar Isogu(coming to Steam):

Some of the early prototype for Project Sugar🧊#gamedev#screenshotsaturdaypic.twitter.com/lCkIGe7lIO

Having played the demofor Underspace (coming to Steam, with a demo there now), I appreciate quite how intimidating this is in the Freelancer-y spaceship sandbox:

Me: I should give this boss a reasonable amount of missiles.The Brain Goblin: ALL MISSILES.#underspace#gamedev#unity3d#screenshotsaturday#indiedev#indiegame#madewithunity#indiegamedev#spacegame#space#gamedevelopmentpic.twitter.com/eRiYNBOvaJ

And to close, I do like the flashy violence in 13z:

Meteor explosions - because why not!#screenshotsaturday#gamedev#indiedev#indiegame#furry#ゲーム制作#unity3dpic.twitter.com/qSKuBl1gMh

What else caught your eye this weekend, reader dear?