Neat indie games from Twitter’s weekly screenshot-o-rama
Every weekend, indie devs show off current work on Twitter’s#screenshotsaturdaytag. And every Monday, I bring you a selection of these snaps and clips. This week, my eye has been caught by podracing, parrying a grappling hook, seeing your own legs as you parkour about, and heaps more attractive and interesting indie games. Check ‘em out!
Cool violence inTokyo Underground Killer(coming to Steam):
The Berserk Flatliner is one of our late game enemies. Make sure to deflect his hookshot, or he will grab you and smash you to pulp with his giant fist!#screenshotsaturdaypic.twitter.com/uhFAgJRiv3
I do like the chompy reload sound on this sentient gun inForgive Me Father 2(coming to Steam, with a demo there now):
Meet the Mortar!Don’t let its friendly appearance fool you! This gentle, plant-eating entity can obliterate hordes of enemies with explosive shots in the blink of an eye!#screenshotsaturday#gamedev#indiedevpic.twitter.com/zpQZz5zaUc
This “unknown rhythm adventure game” is striking:
Box, tape, bed, everything ready for dead 🏗◾👁* soviet supremacism met post-punk, let’s build floors to die ♫#gamedev#indiedev#indiegame#screenshotsaturdaypic.twitter.com/vEQVq9tebZ
Some cracking art in post-apocalyptic Australia RPGBroken Roads(coming to Steam):
This beautiful pattern on the ground is from Noongar Aboriginal artist Melissa Spillman!Melissa worked with our narrative & art teams to create something unique for Broken Roads. You can check out more of her work here:https://t.co/5P7ViSBhLF#ScreenshotSaturday|#indiegamepic.twitter.com/P2uFUuxN33
Now this is podracing inDeathgrip(coming to Steam), where I do like all the waggling jetflaps:
All tracks contain up to many alternate paths. Some have equal timing, and some are shortcuts but are more challenging to enter/navigate. Your racer’s build and your skill level should should weigh on your decision to take them.#indiegame#indiedevs#screenshotsaturdaypic.twitter.com/YlhlK3OK8z
I can’t tell if this encounter in the upcoming “‘room tourism’ art-game” is meant to be chill or spooky, but why not both?
One of my favorite rooms from our upcoming SOUP game.#screenshotsaturday#indiedevs#gamemakerpic.twitter.com/eg5glKSWM3
That’s a nice little makeover:
Little comparison for#ScreenshotSaturday! I’ve been working on some systems in background, but I’ve also been touching up the environment in my spare time! Still a bit of work to do, but the improvement is pretty staggering!#GodotEngine#solodevpic.twitter.com/gomSn2Sa9y
A more violent type of makeover inDimensional Slaughter(in early access on Steam, with a demo there too):
Gave the Explosion VFX a makeover!#screenshotsaturday#indiegamepic.twitter.com/lS6f61QVe6
I have absolutely no idea what’s going on with this knock-off Game Gear (with TV Tuner accessory) and perhaps you might enjoy having no idea either:
late#screenshotsaturdayi know…some environment/shader testing#GodotEngine#madewithgodot#gamedev#VRpic.twitter.com/GTADizAwZP
I’m glad that first-person parkourer Jice (coming to Itch, with a demo there now) understandsthe importance of seeing your own legs:
Progress on implementing new animations! I think the true first person camera approach where you can see your character’s movements besides arms works really well for parkour games.#gamedev#screenshotsaturdaypic.twitter.com/BOh5LNslRC
I strongly approve of Princess Pomu And The 5 Moons (coming to Steam) embracing a movement bug as an opportunity:
late#screenshotsaturdaypost, decided to play around with the momentum bug I decided to keep, the result: speed.#pixelart|#PixelGameMakerMV|#indiedevpic.twitter.com/mzMg2kv5ik
Lovely new spaces to explore coming in the next big update for interdimensional train shooter Voidtrain (in early access on Steam, with a demo there too):
For the next major#VoidTrainupdate, we are preparing new additions — automation systems, new variations of outposts, diversity in the interior of depots, and the Void will be enriched with the three new breathtaking views 👀#screenshotsaturdaypic.twitter.com/xRBFAD5SQH
I can’t help but feel this time-slowing bubble would throw off my rhythm in roguelikelike shoot-o-platformer Sinus (coming to Steam, with a demo there now), but that’s a me problem:
Working on a new gadget.Time Warp - slows down nearby bullets#screenshotsaturday#indiedev#pixelart#steam#demopic.twitter.com/mGmAkHP3pT
Fast-paced fluidic platforming in Buzz (coming to Steam):
#screenshotsaturday#indiedev#GameMaker#BUZZpic.twitter.com/PbMKzGpboh
I like this punchy puppet in Decline’s Drops (coming to Steam, with a demo there now):
Look! Look!Now you can even stun each Boss under special conditions!Sounds good right?How about you try the demo that doesn’t have this feature yet?How about wishlisting Decline’s Drops ?How about… how about?https://t.co/bxbMdg6mjm#screenshotsaturdaypic.twitter.com/UozayFNAuV
Snow is already forecast for Scotland this week and seeing flakes fall in Bionic Bay (coming to Steam, with a demo there now) makes me feel wildly unprepared:
Little bit of snowfall makes everything better ❄️#screenshotsaturday#pixelart#gaming#gamedev#indiegame#xboxpic.twitter.com/HQZLabJd6c
What else caught your eye this weekend, reader dear?