I go on Twitter so you don’t have to

Every weekend, indie devs show off current work on Twitter’s#screenshotsaturdaytag. And every Monday, I bring you a selection of these snaps and clips. This week, my eye has been kicking doors, clicking on shoes to walk, running along walls, and fiddling with buttons on a television in space. Come check out these attractive and interesting indie games, and more!

Kicking doors open AND shooting people out of windows? This unnamed prototype FPS is spoiling me:

I’m sorry I haven’t posted in a while.. I’ve quit my job to work on my game🙃Also I’m making it in Godot#screenshotsaturday#GodotEnginepic.twitter.com/6XqvLqIDVG

Controlling individual feet by clicking on pictures of your shoes is a delightfully strange idea for FPS movement:

implemented some zombies and doors. visuals and sounds are wip.#screenshotsaturday#godotengine#gamedevpic.twitter.com/AkoDL2I3Vs

That’s a cute airship for sky pirates in the RPG Sky Oceans: Wings For Hire (coming to Steam):

All aboard adventurers - lets set sail on the Nimbus, who knows what awaits us in the sky! 🛩️☠️☁️✨#ScreenshotSaturdaypic.twitter.com/KNS7c2ZoTY

I spent Sunday walking in an autumnal wood and I’ve enjoyed Colorfiction’s games, so I’m certainly interested in this yet-unnanounced game:

fall vibes#screenshotsaturdaypic.twitter.com/9BRS9lcBpZ

You probably don’t need me to tell you about Ultrakill (in early access on Steam) but you can’t stop me celebrating cool first-person movement tricks:

A small addition to ULTRAKILL’s movement: Wallsliding!Whilst diving (slide + jump) next to a wall, you now slide along it.Jumping in this state allows you to bounce off the wall, while keeping your speed.#screenshotsaturday#ULTRAKILLpic.twitter.com/SMRFRj4ekv

Yes, dear little mystery space station game, absolutely I want you to add as many buttons as possible to everything:

Had to add a few more superficial knobs to the TV 😊#screenshotsaturday#gamedev#indiedevpic.twitter.com/7AD6j0HqdD

A pretty flower shop in the yet-unannounced third adventure game from the studio behindKathy Rainand Whispers Of A Machine:

Having a blast at what will in all likelihood be the final@AdvXConfbefore we properly unveil “Project III”, our upcoming point and click urban thriller!In the meantime, enjoy a fresh screenshot😁#advx23#screenshotsaturdaypic.twitter.com/fdCF3SFIzI

In the same way that mentioningDeus Exwill make at least one person play Deus Ex again (sorry?), linking to an SCP page will send at least one person clicking through the spooky archives again so hey, to understand what’s going on here inSCP: Contamination(coming to Steam), you do need toread the SCP 1981 entryand honestly I’m not even sorry:

SCP:1981 has been sighted in [REDACTED] lobby areaSCP:1981 is considered safeContamination protocols are in full effectIf you or anyone you know are affected by this, please report to [REDACTED] for immediate [REDACTED]link in bio#Wishlist#SCP#gamedev#screenshotsaturdaypic.twitter.com/4a1ieqzYLO

I really like parrying projectilesso I am delighted with this melee combat primer fromTexnoplazm(coming to Steam), a spin-off from Ghostware:

let’s resume crosspromotion:TEXNOPLAZM gameplay loop relies on switching between three combat styles during fighs.Today I give you a crash course on stance #2: MELEE MODEWishlist in commentsFollow@texnoplazm#screenshotsaturdaypic.twitter.com/ont5vKVECe

Here come two tunnel runs for your comparative pleasure, starting with the “cyberpunk rhythm-parkourer” codenamed Project Gilgamesh:

Happy#ScreenshotSaturday! Behold:- Wallrunning- Wall jumping- Mantling to the top of walls- And other slick parkour moves#GameDev#IndieDev#UnrealEnginepic.twitter.com/nhOL8Y2qWW

Then a spookier and more anime tunnel in this yet-untitled game the dev describes as a “mix betweenJet Set Radioand DMC in a Bakemonogatari X Madoka Magica universe”:

Idk what to show for#screenshotsaturday!😅I mean, i have thing that can be show, but saturday to saturday it just spoiler no ?… 🤔#indiegames#solodev#game#animepic.twitter.com/2Mlt1vijS0

And let’s close with a fun bug which might not be quite what Liz England had in mind withexcellent blog post The Door Problembut you cannot deny this is a door problem:

door physics is going pretty well#GodotEngine#screenshotsaturdaypic.twitter.com/WXbR928j3F

What else caught your eye this weekend, reader dear?