Admiring attractive and interesting indie games

Every weekend, indie devs show off current work on Twitter’s#screenshotsaturdaytag. And every Monday, I bring you a selection of these snaps and clips. This week, my eye has been caught by mech battles, Japanese horror, colourful farming, a hand-drawn horror game in the Doom engine, and plenty more. Come look!

I always like the look of games from the gang behindRevenge Of The Titans, and that holds true forBattledroid(coming to Steam), a game about building mech armies and bases:

Battledroid.Chuncheon G0M-4 Heavy Infantry. Slow, unarmoured, but 2 * 2 machine guns = pew pew pew pew.🤖#screenshotsaturday🤖#battledroid🤖pic.twitter.com/W2TnuTcpL2

Casting 3D lighting on 2D sprites in The Snow Is Red (prologue availableon Itch.io):

Testing Normal map on character sprite. I think I will keep it.#madewithunity#indiegame#vndev#visualnovel#screenshotsaturday#pixelart#PS1#lowpoly#ノベルゲーム#ドット絵#horrorpic.twitter.com/GBeP0qj3hr

Spooky scenes from a Japanese indie team in this horror game, which auto-translate tells me has the working title Utsuromayu:

I do not appreciate this staring statue in co-op survival horror The Night Watch:

👁️ Always watching…#screenshotsaturday#gamedev#indiedev#horrorgamepic.twitter.com/n64T8rKGKq

I like that Stardew ‘em up Fields Of Mistria (coming to Steam) has automatic Night Mode for the UI:

So satisfying to watch the HUD colors change with the time of day!☀️🌙#ScreenshotSaturdaypic.twitter.com/OG8zzcPogn

Colourful splashes of violence in this unnamed shoot ‘em up:

It still doesn’t have a name#GameMaker#gamedev#indiedev#screenshotsaturdaypic.twitter.com/BH1r4DMmIh

Lighting flashes and hand-drawn strikes in He Came From Beyond, a Lovecraftian game made inside a modified version of ye olde Doom engine:

Looks like nothing special but getting this lightning strike to look relatively powerful took a lot of sneaky tricks.Challenge #1: don’t break “even, flat lighting everywhere” rule so it still look like a drawing.#screenshotsaturday#gzdoom#indiedevpic.twitter.com/de7MVRPE1j

An interesting mood in this, which I believe is still a bit of an unnamed experiment:

waiting someplace new#screenshotsaturday#indiedevpic.twitter.com/r54M3KP1Mx

The journey from sketch to level inGo Fight Fantastic(coming to Steam):

We just LOVE to see before and after photos, don’t you too? 😍More final art for chapter 2!Wishlist:https://t.co/NLVpoiy2pg#screenshotsaturday#gamedev#artpic.twitter.com/OT6dyovXDI

A sloppy fight inRenaine(coming to Steam), and I certainly appreciate seeing this rather than just practiced and polished perfect runs:

usually I post clean gameplay here but I wonder how a clusterfuck messy fight from an outtake will go#screenshotsaturday#gamedev🦑pic.twitter.com/a9SP8JUoRn

A clash of styles inImperfect(demo available onItchandSteam), a horror game inspired by the art of Gustave Doré:

Pushing the “fish out of water” aesthetic for Imperfect lately. Stark contrasts and misplaced oddities.#screenshotsaturday#gamedev#leveldesign#indiedev#ue5#madewithunreal#videogames#horror#HorrorCommunitypic.twitter.com/DbGcQn1JzQ

What else caught your eye this weekend, reader dear?