Little by little

Explaining why the studio has again decided to follow the early access route, Supra Games are straight-talking, calling it “a great advantage for feedback and motivation reasons.”

“Seeing people play what you’re making, you are being reminded why you’re actually doing this and try to give people a better time instead of working on something in isolation forever.

“We also simply need the Early Access income because we’re working on the game for 3 years now and production is expensive.”

I like it when game devs speak plainly. Productionisexpensive. The previous game was always marketed with a similarly comical frankness. The Steam blurb, often reserved for high-falutin' game summaries, straight up tells you how much time Supraland can take. “Playtime 12-25h.” And the game’s trailer ends not with a poetic or catchy tagline beneath the title, but a pie chart showing how much of the game is devoted to “exploration,” “puzzles”, and “fighting”. They may as well ask the prospective buyer: “Do you understand there is limited time on this earth? Are you a parent?”

Well, it pleased one dad, at least. In hisSupraland reviewJohn (RPS in peace) called it “an absolute joy of a game. It really does stand comparisons with Portal, Zelda and Metroid, which is no mean feat.”