Ding-Ding-Ding
Imagine for a moment, if you will, thatPersona 5let you suplex your opponents. Even better, imagine if those moves were pulled off through timing based minigames that resembled the battles found in Nintendo’s excellent (and underrated) Mario & Luigi RPG series. Sounds good, right? Well guess what, that game exists! It’s calledWrestle Storyand it’s definitely a project to keep an eye on.
After spending twenty glorious minutes with its colourful demo atPAX East, I was keen to chat to creative director Steve Jimenez about the team’s inspirations, the challenges of translating wrestling into a turn-based RPG and the exciting locations that players will attempt to liberate from a group of devious heels.
While you’re here, why not check out some other stuff we’ve uncovered while exploring the show floor by browsing theRPS@PAXtag. We’ve also interviewed the developer ofAnimal Well, as well as the team behindWrestle Quest. Wrestling RPGs - it turns out - areso in vogue right now.