Dead or alive
RoboCop is a gloriously entertaining action movie and satire which like many ’80s movies has spawned several lesser sequels and several lesser video game adaptations.RoboCop: Rogue Cityis the latest to try. Last year’s Nacon Connect stream featured anunderwhelming “gameplay reveal”; this year’s Nacon Connect features a “gameplay overview”. Step below to judge its whelm.
For a start: as an overview, I don’t feel like it gives much of a view over. It’s two minutes long, there’s a tiny bit of combat, and I still have no idea what it’s perp-targeting layer is actually about. Is it likeFallout’s VATS? Is it just a visual gimmick? No idea.
More broadly, combat doesn’t look particularly engaging. There’s a moment where you grip and throw an enemy, and another where you slip into slow motion, both of which should be great. They can’t puncture the uninspiring arcade setting or the general impression that the shooting and movement appear barebones. In fairness, RoboCop is a hard thing to make a first-person shooter out of - and arguably, the more successful you are, the less successful you would be at conveying the original film’s satire.