Understaffing and unclear direction were just some of the reported problems
Redfallsuffered from a tumultuous development cycle where developers from Arkane Austin hoped that Microsoft would either reboot or cancel the project, according to a new report fromBloomberg. The co-op shooter launched to mostly negative reviews last month, which was uncharacteristic of Arkane’s usually excellent pedigree.
Bloomberg’s report also states that Redfall’s pitch as a “multiplayer Arkane game” left the understaffed development team feeling confused at times. Bloomberg claims that around 70% of the staff who worked on Prey had left the studio by the time that Redfall eventually launched, with veteran developers leaving over its unclear direction and ZeniMax’s less competitive wages at the time.
Our Ed’sRedfall reviewnoted: “There are moments of wonder buried away in Redfall, where Arkane’s penmanship and architectural mastery surface,” but “there’s a sense that what’s arrived is a game that was pulled in so many directions it couldn’t cope.” Sounds about right.