“We have prepared servers without regard to cost”
Palworld’s servers have so far cost 70.53 million Japanese yen to run (around £376,276/$475,349). This is according to a tweet from Pocketpair CEO Takuro Mizobe. “Wait, maybe they’ll go bankrupt due to server fees?” Mizobe joked.
The tweet showed an image of the figure, seemingly from the backend of whatever service is providing the server hosting to Pocketpair. The number shown was from “This month”, according to a Google machine translation of the text.Palworldwent live on January 18th, so it’s likely a full month of hosting will cost even more.
あれ、ひょっとしてサーバー代で倒産する?pic.twitter.com/ahxYHM3zWl
Since Palworld launched, it has sold 12 million copies on Steam and reached a concurrent player count of over 2.1 million. That doesn’t include a further 7 million players who have accessed the game via Xbox Game Pass. That’s a lot of people to host on multiplayer servers - and also, obviously, a lot of revenue from copies sold.
“Following the order to never let the service go down no matter what, we have prepared servers without regard to cost,” wrote Palworld’s lead network engineer Chujo Hirotoin a response to the CEO’s tweet. “We will continue to give our all to ensure that all players can enjoy to the fullest.”
I’m yet to play Palworld and even this early in the year, it feels like there are too many games for me to ever get to it. If you’re more intrigued than I, check out our guides team list ofall the Pals.