Atomic Heart may be a beautiful FPS, but I wish it had a silent protagonist
He’s very good at killing the vibe I’ve played around four hours of soviet-punk FPSAtomic Heart, which took me from the story’s opening moments to plenty of the game’s earliest bits. The final hour or so was split into two parts, thanks to a lovely dev who time-skipped me forwards and into the game’s open world, before warping me through a gate and into an early boss’s lair. There was alotto take in, from robo-gloves, to sex-dom vending machines, to grannies with bazookas....