The Last Spell's magic ruined the world, and I'm so here for it
Games should think bigger when making magic feel dangerous Too many spells in games are just variations on the old reliable fireball. Wizard sends projectile towards target. Target dies. Perhaps they deviate a little in how quickly they die, or how large the area of effect is. Maybe instead of a fireball it’s a thunderbolt, or a poisonous gas, or a beam of light. Pish, I say. Pish! Where’s therealmagic? Where are the cataclysmic spells that take days or weeks of preparation, and then change the world with a single fateful ritual?...