TellTale's The Wolf Among Us 2 delayed out of 2023 to avoid crunch
Woof, this one hurts Speaking toIGN, TellTale’s CEO Jamie Ottilie outlined some of the reasons for the delay, including the COVID-19 pandemic, a switch from Unreal Engine 4 to UE5, and an attempt to avoid crunch mode - something that was common at the original TellTale before their closure. Speaking of crunch, Ottilie says, “you can’t plan a business around it.” He also explains that “it has been incredibly difficult to recruit the last two years”, due to COVID and the general competitiveness in the games industry, so grinding devs down with crunch is a no-go....