Red stars in our eyes

…and here’s a resplendent bullet-point breakdown of the 1.0 launch from publishers Hooded Horse, who are elsewhere notorious for inflicting feudal village-coddlerManor Lordsupon the world. You know the old proverb: you can lead a Hooded Horse to communism, but you cannot make it seize the means of production. Yeah, I don’t really know where I’m going with that. It’s dialectics at a standstill, maybe. Perhaps we should allocate more resources to infrastructure, to get dialectics moving again.

  • New buildings to enrich the lives of citizens through entertainment and fitness, including the amphitheater, and a large stadium.

  • Additional playgrounds for the younger generation to stay healthy.

  • Brand new Western vehicles to expand the nation’s transit network.

  • Revamped education system to maximize the potential reach of teachers.

  • Graphical improvements to the electronics components factory, woodcutting post, sawmill, panels factory, and many more key buildings.

  • Improved factory connection nodes to facilitate a better flow of resources across complex production chains.

  • Plenty of other quality-of-life fixes and HUD tweaks.

I only know about Workers & Resources: Soviet Republic thanks to Sin Vega, who has written someprettygloriousthings about it and the light it shines on other city-builders. It’s been going down well on celebrated socialist platform Steam, and I see no reason why that won’t continue once it hits the big 1.0.