Red stars in our eyes
…and here’s a resplendent bullet-point breakdown of the 1.0 launch from publishers Hooded Horse, who are elsewhere notorious for inflicting feudal village-coddlerManor Lordsupon the world. You know the old proverb: you can lead a Hooded Horse to communism, but you cannot make it seize the means of production. Yeah, I don’t really know where I’m going with that. It’s dialectics at a standstill, maybe. Perhaps we should allocate more resources to infrastructure, to get dialectics moving again.
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New buildings to enrich the lives of citizens through entertainment and fitness, including the amphitheater, and a large stadium.
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Additional playgrounds for the younger generation to stay healthy.
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Brand new Western vehicles to expand the nation’s transit network.
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Revamped education system to maximize the potential reach of teachers.
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Graphical improvements to the electronics components factory, woodcutting post, sawmill, panels factory, and many more key buildings.
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Improved factory connection nodes to facilitate a better flow of resources across complex production chains.
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Plenty of other quality-of-life fixes and HUD tweaks.
I only know about Workers & Resources: Soviet Republic thanks to Sin Vega, who has written someprettygloriousthings about it and the light it shines on other city-builders. It’s been going down well on celebrated socialist platform Steam, and I see no reason why that won’t continue once it hits the big 1.0.