At least during this early access period
Just yesterday, June 1st, early access forDiablo IVofficially began for owners of the Ultimate and Digital Deluxe editions. But the biggest news for PC players is how surprisingly stable the launch has been. So far. Fingers crossed for the full launch on June 6th. There have been some annoyinglicensing errorsaffecting console friends (and a few PC players too), but with thedisastrous launchofDiablo IIIin mind, early access hack n’ slashers can let out a sigh of relief that lightning hasn’t struck twice.
So, Diablo IV’s launch has been very easy, all things considered, and the internet is happy about it. Is that a first? The r/Diablo4 subreddit is full of threads praising the clean launch, with one Redditor whowrotethat it’s the “smoothest launch ever for Blizzard on PC.” Another commented: “Playing since release minute, no queues, maxed out settings 150fps at all times outside cutscenes, no rubber banding.” That’s sort of refreshing after the slew of rocky PC launches this year.
But, again, we’ll see if the servers hold steady when everyone gains access on June 6th. Paywalling early access behind more expensive editions is a generally annoying and money-desperate practice, but it may have worked in Diablo IV’s favour. Just so players enter the game in waves, rather than in a flood.
“Part of the reason it’s so easy to play hours of Diablo IV in one go, staring unblinkingly at the centre third of your screen until you feel your eyeballs turn into raisins, is that it’s very well made,” our AliceB wrote in herDiablo IV review. “Whether you’ll feel good afterwards is another question,” due to its been-there-done-that predictability.
If you are playing Diablo IV right now, our guides crew have everything you need to know, including how toupgrade healing potions, what thebest classesare, and how toredeem that KFC promotion.
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