“Our teams have listened to the community [and] learned valuable lessons,” says EA CEO who couldn’t pass the Voight-Kampff test if he tried

Andrew Wilson’s comments on the untitled Battlefield game came as part of EA’s latest financials, during which the execwho laid off hundreds of employees- andshut down the studio working on a standalone single-player Battlefield- just months ago while talking up how great everything was going continued to display he’d fail to pass the Voight-Kampff test for human empathy if he tried.

In short, then, this one should be better than the last one. To that end, EA is apparently throwing more developers at the next Battlefield than any previous game, with Wilson saying “this is the largest Battlefield team in franchise history”.

That team will span studios Motive, DICE, Ripple Effect and Criterion - after the majority of Need for Speed studio Criterion werepulled over to work on Battlefield last yearand thedevs behind the Dead Space remake at Motive joined them earlier this year- who Wilson said are building “a Battlefield universe across connected multiplayer and single-player experiences”.

Sounds like the series’ steps into being a live service game will continue apace, then - though the implication of a “connected” single-player offering raises more than a few questions after the shuttering of Ridgeline and heavymultiplayerfocus of the last few games, especially as Wilson insisted “compelling storytelling” is part of the formula.

“A few weeks ago, I was visiting with the teams and I couldn’t be more excited about what they showed and what we were able to play,” Wilson said.