A record breaking year
The gross revenue for each game was generated in the “calendar year alone”, and is a new record. For those bad at maths, those 500 games generated at least $1.5 billion in gross revenue.
There are a handful of other statsincluded in the full annual summary. Steam surpassed 33 million concurrent users for the first time, and the popularity of Steam sale events and fests continued to grow.
Apparently Steam is also being used across seven continents, with the platform having “delivered 200GB of installs and updates to Antarctica in the last seven days.” Presumably that’s one lonely Antarctic researcher downloading Modern Warfare.