Former Resi modders strike twice
Appropriately for third-person shooters featuring icky electric zombies, Invader’s Daymare series has crept up on me. The second game, Daymare: 1994 Sandcastle,launches today. It casts you as Dalila Reyes, a special agent of Hexacore Advanced Division for Extraction and Search, aka H.A.D.E.S., and - wait a minute, I know this vibe! That annoying acronym? The washed-out, cadaver-on-concrete set dressing? The gimmicky ice-gun and scanner mode puzzles? The not-so-subtle undertones of Monolith and Midway? Characters with big glowy gadgets on their backs, so you can track them through poorly-lit warehouses?
For all the 90s setting, this looks to me like a homage to shooters of the early/mid noughties, when every action game took place in an office block, prison or garage, featured some kind of paranormal auxiliary ability, and owed a few cinematic chromosomes to the Matrix. Get a load of that trailer.
I have a pet theory that retro-themed game development is entering the era of the “post-boomer shooter”. The 90s are out, the noughties are in. Unreal Engine 3 rather than id Tech 1. Bullet time rather than rocket-jumping. Big beats rather than heavy metal. Tactical shotguns rather than sawn-offs. What catchy designation shall we give this altogether slicker, chillier customer?Here’s some music to help you think about it.