“Terrors beyond comprehension”, you say?

With release just a couple of weeks away on 13th October,Lords of the Fallenhas a new gameplay overview trailer. It’s a dripping, cheesily VO-d cinematic layer cake of gore and gristle that introduces you to the game’s god-blighted fantasy world and the many different ways you’ll expire within it - from having a boss inconsiderately drop a load of golden swords on you, to getting mobbed by underworld spooks according to an escalating “dread” level, which is sort of GTA’s old heat system but with more Grim Reapers.

The video also walks you through the game’s plane-shifting mechanics -a highlight of Ed Thorn’s time with the last preview build- and the broad strokes of the plot, in which some ancient evil deity the size of a continent is on the brink of being resurrected, and you have to light some beacons to settle him back down.

Lords of the Fallen continues what has been a pretty solid year for non-From Soulslikes. We’ve hadNiohfollow-upWo Long: Fallen Dynasty, which Ed found to be “Team Ninja’s most approachable Soulslike yet”,Lies of P, which Ed also rather enjoyed for how it both imitates and stands apart fromBloodborne, and heck, let’s throwStar Wars Jedi: Survivorin there, which Alice Beegrudgingly concededto be “an undeniably fun Star Wars sequel with a suitably epic story and smart combat, but a hell of a lot of busywork alongside it”.

The best could be yet to come. Who knows, maybe the long-awaitedHollow Knight: Silksong(strictly, more of a Soulsvania) will creep out before year’s end.