Also in the patch: faster mud, fewer shader hitches

Valve have released a smallCounter-Strike 2update that, amongst other things, stops mud slowing you down and stops incendiary grenades forming fiery rings in mid-air, like excitable kids with sparklers. There are also fixes for a shader compilation bug that may, nonetheless, still exist for AMD GPUs when playing this latest iteration of the developer’s free-to-play team and objective-based shooter. Many ofthe larger issues returning players have, such as the absence of Mac support, are yet to be addressed.

Glance at the Steam threads and social posts and you may detect impassioned but confusing requests for some guy named Bob to be added to the game. That’s Bob as in cl_bob, an old console command that lets you adjust the bobbing of your weapon while moving - rather important, obviously, if you want to fine-tune your aim. Counter-Strike 2 does have some console commands - you can implement low gravity, fly around the map, and extend the match time, amongst other things - but for some reason, there’s no control over bobbing right now.

Strugglingto make headway in the game for lack of input upon the wiggling of your gun? It may behove you to read Ollie’s guide to thebest Counter-Strike 2 settings, from tweaking mouse control to how you configure your radar. You might also be interested in our guide toCounter-Strike 2 crosshair codes.

While still Steam’s most popular game at the time of writing, Counter-Strike 2 is having a relatively rough landing. The game’sSteam user review consensushas dropped to Mostly Positive amid on-going upset about missing features versusCounter-Strike: Global Offensive, which is now offline. There’s also been some sturm und drang about impossible shots that some players are linking to the game’s new “sub-tick rate” server architecture. See the gif below, and the latest patch notes at the bottom of the page.

Do you like the subtick feature of Counter-Strike 2?pic.twitter.com/GXCUnLtpdA

[ GAMEPLAY ]

Removed movement penalty on mud surfaces

[ GRAPHICS ]

Fixed a bug with shader compilation when connecting to a server that was causing hitches after connecting. Note that these hitches may still exist on AMD GPUs; we are working with AMD to address this

[ ANIMATION ]

Fixed a bug where knife slashing couldn’t be interrupted with an inspect

[ MISC ]

Various bug fixes and tweaks to weapon finishes and gloves

Fixed a case where molotov/incendiary grenades would create a fire ring in the air

Improved performance of molotov/incendiary fire extinguishing

Various improvements to weapon dropping and throwing

Various crash fixes