Say they lack the funds to continue developing the zombie-survival game
Less than a week afterThe Day Before’s disastrous launch on PC, followingmultiple delaysand becoming the most wishlisted game on Steam, the makers of the zombie-survival shooter have announced their closure.
The Day Beforefinally hit Early Access on Steamfour days ago after a series of delays that saw it slide back from its original release date last year to this December 7th, amid no shortage of controversy - ranging fromunpaid development staffand the game’s page vanishing from Steam amid anapparent trademark disputeto accusationsthat the whole game was a scam.
Its arrival on Steam quickly saw the gamebombarded with thousands of negative reviewsthat criticised the fact that it wasn’t the open-world MMO that many had expected - being more like an extraction shooter with zombies - and a general lack of development polish including missing features, poor gameplay and naff loot, which was previously put front-and-centre as a big part of the experience.
Now, just four days on, developers Fntastic have announced their closure, saying that the financial failure of The Day Before had left them unable to continue developing the game. It had been outlined as being expected to stay in Early Access for six to eight months, with plans to address bugs, issue improvements and add extra content during that time.
“All income received is being used to pay off debts to our partners,” Fntastic wrote in a statement posted to X. “We really wanted to release new patches to reveal the full potential of the game, but unfortunately, we don’t have the funding to continue the work.”
Official statement.#fntastic#thedaybefore#propnightpic.twitter.com/AKcRHeIaIW
The studio added that servers for The Day Before and previous game Propnight would remain up for the time being, but added that the games’ future “is unknown”.
“We apologize if we didn’t meet your expectations,” Fntastic added. “We did everything within our power, but unfortunately, we miscalculated our capabilities. Creating games is an incredibly challenging endeavor.”