We’ll be chatting about Bethesda’s big space RPG from 4pm GMT
As the end of October approaches, it’s time to gather in theRPS Game Clubspace port to talk about this month’s game pick:Starfield! We’ll be assembling in our traditional liveblog format onFriday November 3rd at 4pm GMT(9am PT/12pm ET) to chat about our intergalactic adventures, catalogue all the grey rocks we’ve landed on, and generally have an earnest (and hopefully fun!) chinwag about Bethesda’s latest. So come along with yourfavourite biscuits and beveragesas we discuss all thingsStarfield.
Sorry about the, err…slightlythin feature accompaniments this month, folks - turns out havingEGXslap bang in the middle of the month, immediately followed by somerather large game releases, is not a good recipe for additional games criticism. Apologies! But I hope you’ve been enjoying/enduring Starfield all the same, as there’s certainly plenty to talk about.
So bring your questions and own space-filled anecdotes, and we’ll have a good time. And don’t worry. I’ve deliberately scheduled this week’s liveblog to coincide with mycreepy space dad’s weekly card game on this Friday, so he won’t show up unannounced and immediately make everyone feel uncomfortable. You’re welcome in advance.
To help get you in the mood for this week’s liveblog chat, here are some highlights of the stuff wehavewritten about Starfield since it came out at the start of September. We’ve still got a few more Starfield bits in the pipeline, too, so watch out for those later in the week. See you Friday!
In her Starfield review, Alice Bee said it was “a genuinely impressive space RPG that ultimately loses some of its Bethesda charm in the vast reaches of its galaxy”. She added: “Ambition does not have to mean making something literally larger than anyone else, and you don’t have to build an entire universe to make a game last 130 hours.”
Ed has been a big Bethesda liker over the years, but Starfield ultimately left him rather cold, mostly because its adventuring so often forces you to go indoors rather than out into the frontiers of space. “Starfield might be home to many planets, but its connective tissue lies largely in the tangle of a menu,” he wrote.
Fresh off the press today, Jamesdoesquite like Starfield, particularly its zero-G gunfights (even if they are quite rare and hard to find). “It’s about as gleefully chaotic as Starfield’s combat gets,” he wrote. “Weightless skirmishes are punctuated by the amusingly abrupt clattering of all that detritus – plus any fresh corpses – collapsing back to the floor.”
“What if younever descend from orbit, not even to repair, modify or upgrade your ship and offload inventory? What if, rather than buying new ships or building them, you progressexclusively by boarding other captainsand making off with ship and cargo? How well does Starfieldscrub up as a thoroughbred space simthat leans towards bloodthirsty piracy?” Find out in Edwin’s multi-part space diary.