It’s the first game ever to win both prizes in the same year
Inscryption didn’t pick up any more awards at the GDC Awards, but it took home several accolades at the IGF awards, nabbing Excellence In Design, Excellence In Audio and Excellence In Narrative. Brendan (RPS in peace) called it “a beautifully cursed creation” in hisreview, and captured the imaginations of many other RPS Treehouse members as well when it came out at the end of last year.
You can see the full list of winners and runner-ups over on theIGF’s finalists page, but Best Student Game went to Live Adventure, and Excellence in Visual Art was given toPapetura. The Nuovo Award, which is “given to the game title that makes the jurors think differently about games as a medium,” went to Memory Card. Finally, the Audience Award, which was voted for by the public, went to the excellentMini Motorways.
The Game Developers Choice Awards also had a bunch of other very correct winners.Unpackingwon Best Audio and Best Innovation, andin Alice’s review, she specifically mentioned that “there is care in every line of Unpacking, in the ancient mug that you come to know as The Mug You Always Keep Your Toothbrush In, the way this person’s fashion changes a little bit over time, the sound design that sees cutlery jangle when you put it away.”
Psychonauts 2won Best Narrative, which is pretty understandable, andIt Takes Twowas awarded Best Design.Boyfriend Dungeonwas given the Social Impact Award, which is a new award category introduced this year. “This award recognizes a game that advances equality, justice, intersectionality, and/or sustainability, and works to positively impact lives in a meaningful way” says theGDC website.
Iron Gate Studios did well for themselves too, picking up both the Audience Award and the Best Debut award, both forValheim.
That’s an amazing set of achievements by everyone involved. Congratulations to all the winners and the nominees.