Now seeking funding

Some of the makers of planet-tossing real-time strategy gamePlanetary Annihilationare working on a sequel, calledIndustrial Annihilation, which aims to blend together RTS combat with factory building. It’s now in its last week of investment funding and is aiming to release into early access sometime this spring.

Here’s a “pre-alpha visualisation” from a couple months ago, which we completely missed at the time:

It’s not uncommon for strategy games to feature base building, obviously, but Industrial Annihilation seems to take a leaf out ofFactorio’s book by having your base be a system of extractors and conveyor belts. Presumably a more efficient factory design helps you more speedily produce robot units for the inevitable RTS battle that ensues.

You can find a few more details about the project on itsofficial siteand itsStartEngine funding page, including that they hope it will feature a singleplayer campaign as well as co-op and PvP battles. These things are - as ever, frankly - subject to change.

StartEngine is a funding platform, but in the Fig rather than Kickstarter vein. You need to make a minimum investment of $500 and you are investing in the developer, Galactic Annihilation, rather than in the game itself - and as with all investing, there is a risk you could lose your money.

When Planetary Annihilation first launched it was technically impressive, but also highly demanding of both your PC and your brain. Keeping track of multiple bases, multiple fronts, on multiple spheroid battlefields, in the midst of a fast-paced, competitive multiplayer match seemed pretty impossible, as frail, fleshy Brendy explainedin his review. A standalone expansion, Titans, expanded its singleplayer ambitionsbut with many of the same flaws. Possibly there’s a reason most video games take place on a single plane.

None of which is particularly relevant to Industrial Annihilation, which I think seems like a cool idea. Although it might be relevant if you’re thinking of investing.