Come watch ten minutes of Militsioner

“All immersive-sims have some form of combat through which its immersion is revealed,” the Russian team said ina dev blog postyesterday. “Fighting the giant is not an option, so the player will have to resort to tricks - flattering, lying, stealing, giving gifts to appease the giant. His mood is the law, so as you get closer to Giant, different doors start opening up. So basically, we extend the classic immersive-sim staple of ‘talking your way out of the situation’ in to a fully fleshed dating-sim mechanic.”

TallBoys also talk about “breaking the LAW’s heart” by stealing “anything not nailed down”, a “tamagotchi-like mood system” for all NPCs, their decision to ditch voice input for dialogue, the time system controlling people’s schedules (including the giants), and more. I particularly enjoyed this bit about how they realised they needed to create a tutorial:

“One of the recurring issues was that people were avoiding the game’s mechanics all together. Players struggled to grasp what they needed to do in the game at all, leaning towards tactics they had already seen in other games. They were playing someone else’s game.”

Very good, that “playing someone else’s game.”

Militsioner will be availableon Steamwhen it’s done. You can get access to the work-in-progress demo by paying into theirPatreonorBoosty.

“Our goal isn’t to create an evil image of the police, but to investigate the issue of responsibility and power,” designer Vladimir Semenetstold Polygonback then. “What does it mean to be the biggest policeman in the world and what responsibilities does it impose on you? He tries to be a positive character in this story. But even we don’t know yet if he will succeed in being one.”

Fuck the war, this morning we woke up in the middle of madness.Fuck the war, there is only feelings of anger and powerlessness.Fuck the war, we do not condone it in any shape of form, fuck the ones who do and also Fuck the Fucking War.#нетвойне#StopWar