Medieval mayhem

Where Pentiment’s art syle is used to reflect the time period, Yaka Games are really embracing the humour that these monks from the Middle ages had with Inkulinati. Its childish jokes come straight from the hundreds of medieval marginalia the team has pored over and brought to brilliant, animated reality. And these monks wereRUDE. I wonder what the 16th-century monks would say if they saw their memes being brought to life 700 years later.

This cheekiness carries through to gameplay too. Inkulinati is a turn-based strategy, where you take on the role of an illuminator who uses magical ‘living ink’ to paint doodles and bring them to life. The creatures you draw act as your miniature army, which you use to defeat other illuminators' armies. The first illuminator to bring the other down to zero points wins. It’s a monk vs monk throwdown via ink and quill.

I honestly find the combat a little finicky so far. I’ve not spent a whole lotta time with the game yet, and Inkulinati asks you to understand its many rules relatively quickly. After only three battles to grasp the basic strategic plays, you’re thrust into your first boss fight against your teacher, an illuminator master. No pressure then. The game is currently in Early Access after launching earlier this week, so with feedback and time these issues with balancing will be ironed out - so I’m not fretting too much. But the one thing Yaza Games nail from the get-go is the animation and humour.

There are cute little rabbit soldiers holding giant swords, donkey bards who can disorientate enemies by shoving a trumpet up their ass and playing it, ugly little gargoyle creatures that can explode, hitting nearby foes, and uppity bishop cats who boost units in battle through prayer. I love Sir Snail - the deadliest of all - who can one-shot kill a troop in one giant munch. When you hit enemies, they give out a screech and fall to the floor in an undignified slump complete with a lovely, inky squelch noise.

There’s something super Monty Python about the vibe, especially when the illuminator gets involved with their special abilities. They can paint more reinforcements, move troops around the field, and crush enemy units. When you pick these options a giant photorealistic hand looms into battle, acting out your wishes. I love summoning the illuminator to aggressively poke enemy units, as the hand hovers for a moment over the unsuspecting troop until the deadly prod is unleashed, causing them to yelp in annoyance.

Inkulinati is pretty different for astrategygame, and I’m loving the characteristics of the game more than actually playing it at the moment. Maybe I just need a little more time to wrap my head around its systems - like when it’s the best time strategically fart. You can find Inkulinati over onSteamand it’s part of theXbox Game Pass.