Sequel to cult hit adds four-player support and new Battle Grid
There comes a point when adding yet another behemothicRPGto your collection of unfinished, behemothic RPGs ceases to be a mark of eccentricity and becomes an act of manifest self-hatred. I, for instance, have just activated a beta code for 100-hour levelling festWarhammer 40,000: Rogue Tradereven as I make a mental note that really, I’ve got to make some proper headway inBaldur’s Gate 3this evening.
For The King2, at least, seems pretty trim and digestible at a reported 30 hours in length. Released out of early access today, it’s a blend of fantasy table-top gaming and roguelite, in which you lead a party of adventurers across a hexagonal map to quash an evil Queen in grid, dice and turn-based combat.
What does For The King 2 add? A new game engine, for one thing, and four-player support, for another. The co-op, which is available online and in local multiplayer with multiple controllers, sees each player taking charge of a different party member, and you’ll need to haggle with your colleagues over battle tactics and where to go. While much of the exploration, questing and so forth appears familiar, developer IronOak have also expanded the combat with a battle grid system of front and back rows.
Characters in the front row can use shields to defend those behind them, and you can plonk status effects like poison on empty tiles, hemming characters in and thus, hindering usage of abilities that require you to be in the front or back row. All of which makes me think a little of theDarkest Dungeongames, though going by the videos, at least, the tactical intricacies aren’t quite as fiendish. As for classes, you’ve got role-playing staples like Alchemists, plus the option of taming ravens and wolves to fight alongside you, or hiring mercenaries at the inn.
Interested? Here’sthe Steam link. I’m a little underwhelmed by the chonky visuals, but I do like me a tidily-made grid system. Hopefully they’ve had a bit more fun with the writing this time. If the idea of a relatively snack-sized, table-top-flavoured role-playing experience grabs you, I also recommendArmello.