Mid pro quo

Because I have. Maybe too much. 2816.6 hours ofDota 2, according to Steam, and that doesn’t count the days I’ve spent flying out to watch more talented people play it in arenas. It’s easy to get lost in, is Dota, and not just in the bad ways – even after a series of crap matches, it’s so easy to sink further into its incredible depth, its neverending wizard fight nuances, that it could be hour number 2820 before coming back up for air.

By contrast, every other MOBA I’ve tried has ended up uninstalled in short order. Is it just Dota 2’s complexity that makes it special? It helps, I think – with expansiveness comes room to experiment, and heroes aren’t as forcibly pigeonholed into specific roles or meta item builds as you might figure. But there’s so much else that I couldn’t possibly articulate it all. Maybe it’s the length of the games; 40ish minutes on average is a big commitment, but leaves time for your own, memorable little narratives to develop across every match. Personalities, too, provided no-one says anything daft enough for a voice and chat muting.

Or maybe it’s the humour, which is laid on thick in both intentional (every hero is a pun-spewing comedy psychopath, something that’s sorely missing from the dourDota: Dragon’s Bloodanime) and unintentional flavours. Yes, it sucks when your team gets splatted 4v5 and you pan down to see your most powerful ally absentmindedly punching goblins in a forest. But… it’s also kinda funny, no?