Turning back the clock

In isolation, these so-called tricks might seem like tame parlour fare. Turning on a fan. Opening the door of a fridge. Rolling a tyre a short distance around a junkyard. Add in the fact that Sissel can only spirit jump over quite short distances, and it’s hardly the Haunting Of Hill House. But when these tiny sleights of hand are combined into a domino roll of cause and effect, the magic of Ghost Trick becomes clear. That fridge, for example, will open to reveal a blender, whose blades will catch the rope of a flag being blown by the nearby fan you just activated, allowing you to hoist yourself up the pole and climb further into the upper echelons of the junkyard. Suddenly, you’re within spitting distance of saving the life of the last person who saw you alive - a young police detective named Lynne, whose fate seems to be inextricably linked with your own.

The turn of Ghost Trick’s puzzle pledge never quite makes it to a full-blown prestige, admittedly, but the scenarios Takumi’s cooked up here (including one set in an actual chicken kitchen) are brilliant fun. Its beautifully animated cast of ne’er-do-well crime lords, upright police lackeys, overbearing mothers and dancing detectives (not to mention Lynne’s charming Pomeranian Missile) are just oozing with charm and charisma, and the tight, deliberate pacing of their exaggerated movements infuse their otherwise static scenes with a life all its own. They’re certainly every bit as memorable as the line-ups you’ll find in Ace Attorney, and when they’ve been spruced up to a full 60fps, they’ve also never looked so damn good.

Timing is everything in Ghost Trick, and working within the strict constraints of that four-minute murder window gives each scene a frission of tension. Wait too long between jumping from fan to flag, for example, and you’ll have to wait until the fan powers down again before a second attempt, costing you precious seconds in an already pressurised environment. Most of its puzzles do require a bit of forethought and planning in this respect, and the challenge comes from grasping the ins and outs of a scene at a glance. Fortunately, you’re afforded plenty of concessions to figure things out within those four minutes. Time will freeze when you enter the world of the dead to shift between objects, and a separate pause button can do the same when you’re back in the land of the living to perform your tricks. Objects will instantly telegraph if they have a trick attached to them as well, and checkpoints are established when your tricks move the needle enough to ‘change’ someone’s fate as you work towards completely ‘averting’ it.

In truth, jumping between object nodes on keyboard isn’t nearly as intuitive as using an analogue stick on a gamepad, although you can opt for mouse controls to drag and drop Sissel’s spirit as well if you want to hark back to its original touch controls. In truth, though, the mouse is fiddler than it needs to be, requiring you to click your current node before extending Sissel’s spirit in your desired direction. There’s no easy ‘click anywhere and get an instant stretch toward your mouse pointer’ here, and when your fingers are already glued to Q and E to swap between worlds, I often found it quicker and easier to simply fudge it with WASD controls than to constantly move my mouse into position.

Thankfully, this is the only (very minor) blemish in an otherwise spotless remaster. You’ll swear the rearranged music is exactly how it used to be until you compare and contrast the new and old tracks in its dedicated music player, and both its character art and colourful scenery scrub up wonderfully at 4K. Sure, it’s a bit of a shame its scenes haven’t been extended to fit our more modern 16:9 monitors, instead sticking with their original 4:3 aspect ratio, but honestly, it’s really no bother. Ghost Trick is a game that feels perfectly calibrated to its native screen size, and I think the impact of its choreographed character beats would be lost with all that extra space around the sides. And before you ask, no, nobody’s touched the fonts. Capcom knows better than that.

It’s just such a delight to have Ghost Trick back on modern platforms. For returning players, it’s a chance to revisit one of Takumi’s best and most lively mysteries, while newcomers get to enjoy one of the finestpuzzle gamesof the last two decades. There’s still nothing quite like Ghost Trick, and that makes this resurrected remaster all the more worth saving.