Avert the dreaded autoupdate

They’re also bringing the game to the Epic Games Store and upgrading it to Steam Deck Verified status. Such days of bounty we do live through, but beware - it’s possible the update will break existing Fallout 4 mods, which will be a problem for thevery large numbers of youwho’ve been downloading mods after watching the show. Indeed, the possibility of today’s update messing with mods has already seenthe creators of the promising Fallout: London delay releaseto assess the damage. If you’re similarly concerned, you might want to disable auto-updates right now.

Last week, Nexus Mod community manager Pickysaurusoffered the following speculationsabout how the “next generation” update might torpedo mods as they stand.

Next, advanced mods may need updating separately, even if F4SE is made compatible. This can happen if any hooks into the game they use have changed.

Finally, any traditional mods (i.e. those created purely with the Creation Kit) may need some minor tweaks and updates based on the changes to the base game. This would be especially true for any mods that interact with the quests or locations that have been fixed by Bethesda.

You might want to hold off installing the updates till you know your favourite mods are compatible, then. Helpfully, the Nexus Mod folk have prepped aguide to disabling auto-updates across several versions of Fallout 4. If you’re buying it afresh, they recommendgetting the GOG editionand usingGOG Galaxyto more easily flip between versions of the game.

There are no exact release timings for the latest Fallout 4 update - I’ll link the full changelog here once it’s available. (Update:here they are.) Personally, I’m not desperate to play Fallout 4 again, even with piggy bank launchers and ultrawide visuals - I reviewed it back in the day and found the Boston setting underwhelming. I can’t remember a dang thing about the story. I have, however,been revisiting the original 1997 Fallout, and would very much like to play another CRPG in that vein.